...vs. looking at it as something that should change or not change based on their preferences.
@craig_amai , so more twists on the previous formula than massive fundamentals. The effect of other new systems on the old is the tricky bit
-
-
@craig_amai So the gearing variety & placement of rewards in some of WoDs newer systems effectivly took away from the core dungeoning. -
@craig_amai So that's really hard to balance. Relies on if players prefer the new system. More risky. Must feel paralyzing to design around. - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.