I'm really fascinated by what factors contribute to players looking at a game as something they will simply play or not play...
@craig_amai So I suppose that maintaining & refining those core expectations is the most simple way to keep people happy in the short term.
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@craig_amai ...which has issues on the design front :/ Hard balance to strike. IMO as long as new gameplay doesnt take away from old. -
@BellularGaming New vs. Old is definitely a challenge too though, yeah. Keeping things fresh without making them unfamiliar. - Show replies
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@BellularGaming One greater struggle is in players starting to engage with designs what by definition work better in the background. -
@BellularGaming systems that only play out well when they feel random/organic, that collapse as players start to quantify them - Show replies
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