I think the bigger issue is amount, frequency, and quality of content. I hope we see something bigger and better sooner than we think.
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Replying to @BrianPodcaster
@RhoWoW Still seems off to me how they were able to do so much more in MoP. That patch cycle engaged people & numbers prove that.5 replies 0 retweets 2 likes -
Replying to @BellularGaming
@BellularGaming@RhoWoW But what also DOESN'T make sense is how MMO's with smaller dev teams make more content that isn't reskinned content.1 reply 3 retweets 2 likes -
Replying to @FinalBossTV
@FinalBossTV@BellularGaming@RhoWoW Square Enix with Final Fantasy XIV being a prime example of this.1 reply 0 retweets 0 likes -
Replying to @heelvsbabyface
@HeelvsBabyface@BellularGaming@RhoWoW Well I wouldn't go that far. Apparently their team is MASSIVE. But how can anyone know?4 replies 0 retweets 0 likes
Replying to @FinalBossTV
@FinalBossTV @HeelvsBabyface @RhoWoW If not for the sunk cost fallacy...
7:55 AM - 2 Jul 2015
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