What if a game asked you at first launch if you wanted the 20 or the 200 hour experience? Sort of like choosing difficulty?
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Replying to @Ghostcrawler
@OccupyGStreet Not sure if that would work, the overall gameplay aesthetic of even the main Q is so tied to the larger scope of the world.1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@OccupyGStreet That said I really love a game that's designed to be a single awesome 10-20 hour experience. Even a tad longer like DX:HR3 replies 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming That is true even when it is an awesome short game so clearly it's not a rational conclusion on my part.1 reply 0 retweets 0 likes
Replying to @Ghostcrawler
@OccupyGStreet I do get the desire to tunnel vision the main quest in some though, often open world feels full of time wasting side stuff.
9:54 PM - 26 Jun 2015
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