What if a game asked you at first launch if you wanted the 20 or the 200 hour experience? Sort of like choosing difficulty?
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Replying to @Ghostcrawler
@OccupyGStreet Not sure if that would work, the overall gameplay aesthetic of even the main Q is so tied to the larger scope of the world.1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@OccupyGStreet That said I really love a game that's designed to be a single awesome 10-20 hour experience. Even a tad longer like DX:HR3 replies 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming That's funny. I almost always play long games. I feel like short games aren't worth learning the rules.5 replies 0 retweets 0 likes -
Replying to @Ghostcrawler
@OccupyGStreet If a really short game single playthrough game has a big ruleset then it's probably a fault on their part.1 reply 0 retweets 0 likes
@OccupyGStreet All depends on what you're looking for in the game though. Dont have much free time so that kinda stuff works well for me.
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