I postulated you can never effectively increase game time by drawing things out. You always have to add new rewards to justify it. Thoughts?
-
-
Replying to @Ghostcrawler
@OccupyGStreet Consider the opposite. If you reduced leveling time to 1 kill per level, and raised all drop rates to 100%...5 replies 0 retweets 1 like -
Replying to @Celestalon
@OccupyGStreet ...That would reduce total game time, no? If so, it's a continuum, and we try to hit a sweet spot in the middle.17 replies 0 retweets 6 likes -
Replying to @Celestalon
@Celestalon I think there is an expectations of rewards per unit X. If you just increase the distance between milestones it feels shitty.10 replies 0 retweets 5 likes -
Replying to @Ghostcrawler
@OccupyGStreet@Celestalon I think that's an expectation that's been too social engineered into people by designers driving participation2 replies 0 retweets 0 likes -
Replying to @BellularGaming
@OccupyGStreet@Celestalon I just feel that some games these days kinda lead you on with rewards to the point where they feel less exciting.1 reply 0 retweets 0 likes
@OccupyGStreet @Celestalon Which then get's us back to square 1 of what you suggested, with time spent feeling dull.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.