I postulated you can never effectively increase game time by drawing things out. You always have to add new rewards to justify it. Thoughts?
@OccupyGStreet @Celestalon I think that's an expectation that's been too social engineered into people by designers driving participation
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@OccupyGStreet@Celestalon I just feel that some games these days kinda lead you on with rewards to the point where they feel less exciting. -
@OccupyGStreet@Celestalon Which then get's us back to square 1 of what you suggested, with time spent feeling dull.
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@BellularGaming@OccupyGStreet@Celestalon Positive/negative reinforcement is basic human 101. Positive? Gain lvl + get new ability. (c) -
@BellularGaming@OccupyGStreet@Celestalon Negative? Jump off cliff in a hurry, die + repair bill. Game design taps into basic human 101. - Show replies
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