@Nicthecat1 @BellularGaming well there wasnt much story in it though.
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Replying to @Nazmi295
@Nazmi295@BellularGaming It had two of the new bosses, and further explained how they relate to each other and why Gorfiend looks that way.5 replies 0 retweets 0 likes -
Replying to @Nicthecat1
@Nicthecat1@Nazmi295 The lack of challenge make the storytelling less. A narrative enemy that is mechanically challenging is memorable2 replies 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming@Nazmi295 ...between difficulty and storytelling when it comes to solo content. Then again, this is pretty subjective(2)1 reply 0 retweets 0 likes -
Replying to @Nicthecat1
@Nicthecat1@Nazmi295 How can you be a hero without overcoming a heroic challenge? Headcannoning around that aint an excuse for bad design2 replies 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming@Nazmi295 The heroic challenge is HFC, this works as a prelude.1 reply 0 retweets 0 likes -
Replying to @Nicthecat1
@Nicthecat1@Nazmi295 I disagree, its the group challenge. (also I wasn't referring to "heroic" in terms of its in game usage)1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming@Nazmi295 Neither was I. I meant hfc is the "heroic" group challenge you're talking about. The campaign is just backstory.1 reply 0 retweets 0 likes -
Replying to @Nicthecat1
@Nicthecat1@Nazmi295 That's devoid of all feeling or engagement. It does not capitalize on the strengths of what games can do.2 replies 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming@Nazmi295 You asked why the content existed, the content is driven by story, not the gameplay. That may not be good...(1)1 reply 0 retweets 0 likes
@Nicthecat1 @Nazmi295 Hehe, I wasn't literally asking why :P
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