Like why did that bit of content even exist? Did it drive any engaging gameplay?
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Replying to @BellularGaming
@BellularGaming If you're referring to the garrison campaign, it's to tell a story.3 replies 0 retweets 0 likes -
Replying to @Nicthecat1
@Nicthecat1@BellularGaming well there wasnt much story in it though.1 reply 0 retweets 0 likes -
Replying to @Nazmi295
@Nazmi295@BellularGaming It had two of the new bosses, and further explained how they relate to each other and why Gorfiend looks that way.5 replies 0 retweets 0 likes -
Replying to @Nicthecat1
@Nicthecat1@Nazmi295 The lack of challenge make the storytelling less. A narrative enemy that is mechanically challenging is memorable2 replies 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming@Nazmi295 ...between difficulty and storytelling when it comes to solo content. Then again, this is pretty subjective(2)1 reply 0 retweets 0 likes -
Replying to @Nicthecat1
@Nicthecat1@Nazmi295 How can you be a hero without overcoming a heroic challenge? Headcannoning around that aint an excuse for bad design2 replies 0 retweets 0 likes
@Nicthecat1 @Nazmi295 I dont mean it being rock hard or anything, just so that there was risk and danger in the content
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