@MOS182 Probably all depends on your use case. We were doing a custom engine using c++ & OpenGL. Worked great for that project.
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Replying to @BellularGaming
@BellularGaming that sounds pretty cool. What type of game engine did you build, what would it have been used for?6 replies 0 retweets 0 likes -
Replying to @MarkOSullivan94
@MOS182 https://www.youtube.com/watch?v=oEeDOSTrJDs … 1:29 to 2:39. Commentary is unrelated.1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming that looks really good! Impressive :) Is it giving you ideas for a game to develop once you graduate?1 reply 0 retweets 0 likes -
Replying to @MarkOSullivan94
@MOS182 Unsure about post grad, currently going into placement. Starting a business with a friend, agile unity development.1 reply 0 retweets 1 like -
Replying to @BellularGaming
@BellularGaming you're starting a business with a friend for placement? What you going to be selling?1 reply 0 retweets 0 likes -
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Replying to @BellularGaming
@BellularGaming games you developed? What sort of games you aiming to develop? Good luck with it, I hope you do well!2 replies 0 retweets 0 likes -
Replying to @MarkOSullivan94
@MOS182 Thanks! Agile is the key word of the first 6 months plan. Multiple releases, quick iterations. Targeting mobile.1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming I'll happily test it if you're aiming to release for Android1 reply 0 retweets 0 likes
@MOS182 Woop :D The target is iOS, but for all the effort droid takes we'll launch on it too.
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Replying to @BellularGaming
@BellularGaming awesome sounds good :) Any style of game you're aiming at developing?0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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