Any ideas twitterinos?
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Replying to @BellularGaming
@BellularGaming Only that the last thing a game with declining pop needs is raid attunements (see: Wildstar ;) Will wait to see the vid tho!2 replies 0 retweets 0 likes -
Replying to @AudrenaWow
@AudrenaWow It'd be a way of enhancing current progression, bringing back dungeon sets & increasing overall pugability & skill levels :D3 replies 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming And the Wildstar experience implied that attunements are a dangerous path to tread in an era of high player churn.1 reply 0 retweets 0 likes -
Replying to @AudrenaWow
@AudrenaWow Disagree. The way they did it was the problem. People dont leave over a word.1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming No, the problem (from what I read, I wasn't around!) was that guilds ran out of recruits & attuning new ones was tedious.1 reply 0 retweets 0 likes -
Replying to @AudrenaWow
@AudrenaWow Much of that was pretty specific to how TBC was in terms of loot pacing & the numerical (not mechanical) dungeon difficulty1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming Ultimately I think this is low on the list of problems that need fixing right now; raiding is in a pretty decent place...1 reply 0 retweets 0 likes -
Replying to @AudrenaWow
@AudrenaWow Fixing up raiding isnt the purpose of this :P1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming I'll comment more when I've seen your video and have a better idea of your big picture on this one :)3 replies 0 retweets 0 likes
@AudrenaWow check out my Utgarde tweets from a while back. Think it was a day or two.
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