@TheDDGuides Whole team design by committee has its problems :/ I think level design is one of the largest problems of the last gen.
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Replying to @BellularGaming
@BellularGaming Whoops, meant to say "characters" not levels.1 reply 0 retweets 0 likes -
Replying to @DestrunaDJ
@TheDDGuides Often few people concept the character then hand it to 3d teams. The direction should still come from a small amount of people3 replies 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming Yet teams are bigger, more and more money thrown into background environments that barely matter, characters take months.1 reply 0 retweets 0 likes -
Replying to @DestrunaDJ
@TheDDGuides All depends on genre. Skyrim without the awesome backgrounds would be less. (Though I think it fails from a game design point)1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming Immersive games, as I mention in the vid, are the exception to the rule. But normal-ass games keep escalating >:-(1 reply 0 retweets 0 likes -
Replying to @DestrunaDJ
@TheDDGuides Yeah. Art wise I like the new mario 3d new world star thing-atron. Wont play though, no Wii U.1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming Lol, Wii U, whole 'nother bag of chips. Expired chips.1 reply 0 retweets 0 likes -
Replying to @DestrunaDJ
@TheDDGuides Haha, indeed! Oh Nintendo... The Wii U's fate was so very predictable. Unfortunate, they tend to make fun games.1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming Shame fun does not always translate into income...2 replies 0 retweets 1 like
@TheDDGuides I think the next few years should help. Franchise stagnancy of the late last gen is held back & industry is maturing. Happy :D
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