@BellularGaming From my point of view though, the generation should've gone LONGER. With more complex machines comes higher production time.
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Replying to @DestrunaDJ
@TheDDGuides Plus the new consoles are on a x86 architecture which should ease development a good bit.2 replies 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming Graphics are a completely different story - in the old days, you had one guy working on a level. Now - whole fucking teams3 replies 0 retweets 0 likes -
Replying to @DestrunaDJ
@TheDDGuides Whole team design by committee has its problems :/ I think level design is one of the largest problems of the last gen.1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming Whoops, meant to say "characters" not levels.1 reply 0 retweets 0 likes -
Replying to @DestrunaDJ
@TheDDGuides Often few people concept the character then hand it to 3d teams. The direction should still come from a small amount of people3 replies 0 retweets 0 likes -
Replying to @BellularGaming
@TheDDGuides Innovation comes from indies,even large ones like CD Projekt Red. Normally a new console gen spurs on more new IP which is good1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@TheDDGuides Of course publishers will then franchise the fuck out of any good new IP xD1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming Pretty much. If our world held nothing but AAA big corporation cash cow game franchises, we'd be in deep shit.2 replies 0 retweets 0 likes -
Replying to @DestrunaDJ
@BellularGaming Luckily, the industry is HUGELY diverse at this point.1 reply 0 retweets 0 likes
@TheDDGuides Indeed. One of our biggest strengths. Im still glad AAA is there - stuff like TLoU/Bioshock wouldnt be a thing otherwise.
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