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BellularGaming's profile
Michael
Michael
Michael
@BellularGaming

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Michael

@BellularGaming

YouTuber covering Warcraft http://www.youtube.com/user/BellularGaming … and industry news https://www.youtube.com/BellularNews  Game Director @CoffeeBoxGames

Belfast, Northern Ireland
youtube.com/bellulargaming
Joined April 2013

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    1. Michael‏ @BellularGaming 20 Jan 2014
      Replying to @BellularGaming

      @TheDDGuides The livespan of the previous gen was just too damn long.

      1 reply 0 retweets 0 likes
    2. Tom Dolan‏ @DestrunaDJ 20 Jan 2014
      Replying to @BellularGaming

      @BellularGaming From my point of view though, the generation should've gone LONGER. With more complex machines comes higher production time.

      4 replies 0 retweets 0 likes
    3. Michael‏ @BellularGaming 20 Jan 2014
      Replying to @DestrunaDJ

      @TheDDGuides Plus the new consoles are on a x86 architecture which should ease development a good bit.

      2 replies 0 retweets 0 likes
    4. Tom Dolan‏ @DestrunaDJ 20 Jan 2014
      Replying to @BellularGaming

      @BellularGaming Graphics are a completely different story - in the old days, you had one guy working on a level. Now - whole fucking teams

      3 replies 0 retweets 0 likes
    5. Michael‏ @BellularGaming 20 Jan 2014
      Replying to @DestrunaDJ

      @TheDDGuides Whole team design by committee has its problems :/ I think level design is one of the largest problems of the last gen.

      1 reply 0 retweets 0 likes
    6. Tom Dolan‏ @DestrunaDJ 20 Jan 2014
      Replying to @BellularGaming

      @BellularGaming Whoops, meant to say "characters" not levels.

      1 reply 0 retweets 0 likes
    7. Michael‏ @BellularGaming 20 Jan 2014
      Replying to @DestrunaDJ

      @TheDDGuides Often few people concept the character then hand it to 3d teams. The direction should still come from a small amount of people

      3 replies 0 retweets 0 likes
    8. Michael‏ @BellularGaming 20 Jan 2014
      Replying to @BellularGaming

      @TheDDGuides Innovation comes from indies,even large ones like CD Projekt Red. Normally a new console gen spurs on more new IP which is good

      1 reply 0 retweets 0 likes
    9. Michael‏ @BellularGaming 20 Jan 2014
      Replying to @BellularGaming

      @TheDDGuides Of course publishers will then franchise the fuck out of any good new IP xD

      1 reply 0 retweets 0 likes
    10. Tom Dolan‏ @DestrunaDJ 20 Jan 2014
      Replying to @BellularGaming

      @BellularGaming Pretty much. If our world held nothing but AAA big corporation cash cow game franchises, we'd be in deep shit.

      2 replies 0 retweets 0 likes
      Michael‏ @BellularGaming 20 Jan 2014
      Replying to @DestrunaDJ

      @TheDDGuides That is why you should invest $50k in the team I am planning for the year after next #HelpSaveTheWorld

      6:06 AM - 20 Jan 2014
      1 reply 0 retweets 0 likes
        1. New conversation
        2. Tom Dolan‏ @DestrunaDJ 20 Jan 2014
          Replying to @BellularGaming

          @BellularGaming I created a game using some paper and a pen, it's called tic-tac-toe - cost me 100k to develop.

          1 reply 0 retweets 0 likes
        3. Michael‏ @BellularGaming 20 Jan 2014
          Replying to @DestrunaDJ

          @TheDDGuides #youtubemoney "Super TTT Extreme Edition DX"

          0 replies 0 retweets 0 likes
        4. End of conversation

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