@TheDDGuides Like if you compare a ps3 launch game to say the Last of Us or a 360 launch to Halo 4 its nearly a generational leap in itself
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Replying to @BellularGaming
@BellularGaming Depends how you measure it. Far as I'm concerned, everything's looked the same since around PS2/Xbox. Maybe I'm too cynical.1 reply 0 retweets 0 likes -
Replying to @DestrunaDJ
@TheDDGuides Stylistically in many regards probably. Fidelity wise we have been making massive strides on PC though console has been slower1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@TheDDGuides The livespan of the previous gen was just too damn long.1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming From my point of view though, the generation should've gone LONGER. With more complex machines comes higher production time.4 replies 0 retweets 0 likes -
Replying to @DestrunaDJ
@TheDDGuides Plus the new consoles are on a x86 architecture which should ease development a good bit.2 replies 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming Graphics are a completely different story - in the old days, you had one guy working on a level. Now - whole fucking teams3 replies 0 retweets 0 likes -
Replying to @DestrunaDJ
@TheDDGuides Whole team design by committee has its problems :/ I think level design is one of the largest problems of the last gen.1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming Whoops, meant to say "characters" not levels.1 reply 0 retweets 0 likes -
Replying to @DestrunaDJ
@TheDDGuides Often few people concept the character then hand it to 3d teams. The direction should still come from a small amount of people3 replies 0 retweets 0 likes
@TheDDGuides Really right now whats killing games isnt console life spans or anything like this, its risk adverse publishers & devs.
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