Just like Witcher 3, where all the systems and world stuff was really just second fiddle to the meat of it - stories & characters.
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Honestly that kinda sounds like how you'd play the old Gothic games.
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That art needs a second + I think, but the Bugs might need a second - so it all evens out. :)
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I find the combat way less janky than fallout or a similar first person game. It obviously needs work but Imo the clunkiest part of combat or gameplay is the crouch slide.
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Combat ai is garbage, but learning to use a specific weapon you have and putting mods/skills into that type of weapon to have better aim/damage/accuracy etc is like generic weapon rpg element.
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It adds a layer and we've all just gotten use to "haha left click button make gun go brrrrrrrrrr" ala Destiny. Morrowind had this depth to it's weapon/combat system and tons of people cherish that game because it wasn't straight forward fed to you.
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I focus on intellect and tech, and it works like a charm.
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Got a Gorilla Arms build. I like punching people really hard. It's pretty fun.
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I'd add lack of QoL to this list. Examples: No car sensitivity slider, lack of detailed info (e.g. does dps# account for mods? Do mantis blades count as blades?), far less char. custom. than I expected, too few times speech choices matter... just a few that come to mind
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But to the pluses, I'd add side content. Still Explore/Combat/Loot, like Bethesda games, but it FEELS like more variety since you got car chases, fighting while moving a body, at least one time you talk someone down rather than fight. I haven't got bored with side stuff yet.
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