Nah, so far they've been much better in regards to SL when it comes to listening to the players.
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I feel like there's "one" key-variable we're missing though and that's the reward system that Torghast brings to us. Right now all we know is that there's legendary materials and that we don't need to climb high to get it. But what's the incentive to push further?
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Because if the rewards scale proportionally then there needs to be a way to stop the "camp for CDs" gameplay. That being said Id be far more in favour of a system where rewards for pushing higher are of the cosmetic nature rather than power. And then punishment would be dumb.
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Hopefully the tower is designed according to having unlimited time then. I don't really see the issue though. Rogue likes are known to have a timer that forces the player to the next level.
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Fingers crossed
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Spicy Peas for you
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if u read my comment i thought u were for the tormet system. when you're not my bad. if u didnt nevermind.
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I think
@Asmongold solution of implementing torments above the soft cap for rewards is the ideal solution. That way 95% of the player base never feels rushed and the Meta for people pushing high lvls isn’t to use Hero and every other cool down on every pullThanks. Twitter will use this to make your timeline better. UndoUndo
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This is reasonable feedback
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