I, of course, based on your yikes’ing on that tweet, will now get exactly what you are complaining about getting from me. Thus the cycle of internet continues!
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Replying to @BellularGaming
All it was For me after watching I don’t think it was clear enough that it’s had no effect on normal play. Combined with the doomsaying I got this morning, as you can imagine it was quite the storm.
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Replying to @PreachGaming
That doom saying isn’t on me. The video started by making it clear that torghast is awesome. I said that it was barely noticeable, but was just slightly annoying - which I think is counter to their design goals, based on their post. Massive over designed solution.
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Replying to @BellularGaming
Agreed, I did watch btw. It feels as though people are waiting for the ‘and this is what’s wrong with shadowlands’ like has happened before
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Replying to @PreachGaming
Mate that’s on them. I truly do believe this is a system that could miss the mark for average players. While also causing design problems for people (like me) who’d want to take it slow and bash their face off a top level. Can’t stop people twisting your content & spreading lies.
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Replying to @BellularGaming @PreachGaming
May I chime in and offer my (& ppl like me) perspective? I'm a casual player, who can gen play for like a 1-2hr session a day. I don't want to be incentivised, in order to "get the most" out of Torghast, to play it for 2+ hrs. A soft time-cap is the BEST solution I can think of.
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Replying to @ngadgo @PreachGaming
From what I understand, reward wise you’d never be incentivised to wait for lust etc. That’s because leggo rewards are capped so that people don’t feel like they have to go full method mode and grind the shit out of it. A good move from blizz!
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If we were to bring the more personal angle in for me, it’d be contrasting this design with that of top end play in other rogue lite & what’d work with WoW. For me, having decked out Anima & a rock hard floor is a super fun challenge to chip away at.
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Though I’d like to add that the stacking debuffs sometimes incentivise waiting. If you have 5m on lust but are struggling with the end boss of a floor (thinking mega hard difficulty here), then it would be better to wait for lust than to have 5 more debuff stacks.
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Replying to @BellularGaming @ngadgo
Our vid is on it today so our different views will be more clear I think. The tldr remains the same tho. Other rogue likes solved this issue a decade ago. They discovered it’s not an issue. Games like spelunky do have timers on floors but for specific reasons it was built on
2 replies 2 retweets 13 likes
Doing a game within a game, but keeping the class / encounter mechanics of the top level game sure is a design challenge. Will tune in, interested to hear the more top end PoV on this. As in, I want to... like, do bleeding edge progression, but for me & not for external rewards
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& i know that’s pretty much why you play too, but you’re in a position where the performance requirements put on you by team play means you’ve got a lot of mandatory feeling content. So thats a super different situation to be thinking about this one from. V interested!
0 replies 1 retweet 2 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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