Alright then. Let's talk about Torghast, timers, soft enrages, and a whole bunch more. This is a big one, and I think this topic matters a great deal.https://www.youtube.com/watch?v=tf1-Jo_BBX8 …
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Dunno who said it but if blizzard are developing things around a certain spell then it’s the spells fault. Old divine intervention for example. They should just remove the problematic spell from Torghast ala Arena.
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We almost did a whole video about Heroism / Bloodlust a while back. Might work it in somewhere. But yeah, single abilities being so meta defining is super interesting for class, encounter & content design. Both pros and cons!
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May I chime in and offer my (& ppl like me) perspective? I'm a casual player, who can gen play for like a 1-2hr session a day. I don't want to be incentivised, in order to "get the most" out of Torghast, to play it for 2+ hrs. A soft time-cap is the BEST solution I can think of.
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From what I understand, reward wise you’d never be incentivised to wait for lust etc. That’s because leggo rewards are capped so that people don’t feel like they have to go full method mode and grind the shit out of it. A good move from blizz!
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