Then remove those powers. Screw this timers. And yes. A stacking debuff that eventually makes the floor unbeatable IS a timer.
-
-
You beat the floor by heading to the exit and killing the guy guarding it. That's all you have to do to beat a floor. You can just bypass everything else if you really wanted to and just kill the last guy at the door and you can beat the floor
1 reply 0 retweets 0 likes -
And if I have too many debuffs the enemy hits me harder or I do less damage and it eventually becomes impossible. It’s not fun.
2 replies 0 retweets 2 likes -
You're in coldheart interstatia and you SOMEHOW decide to spend 40 minutes on a floor to deal 100% less damage. Even at 50% less damage at 20 minutes it's do able, just a ton harder because you decided to wait.
1 reply 0 retweets 0 likes -
My point exactly. I don’t want the floor to become harder and harder. That promotes speed. Which I don’t want. I want to take my time. Not feeling pressure.
1 reply 0 retweets 0 likes -
W..why shouldn't the floor become harder and harder? Don't you want a challenge Or do you just want ot go through one shot everything like you're seeing now? Let's be honest, this is an easy way for blizzard to keep up a challenge for all without introducing a timer.
1 reply 0 retweets 0 likes -
Except that it is a timer. Why? Because I don’t want to feel punished for taking my time instead of going gogogo like i do in Mythic Plus. Even Mythic Plus Dungeons don’t get harder the longer you take. In fact they get easier thanks to the buff you can get from the fish.
1 reply 0 retweets 0 likes -
Replying to @Vicente8101 @CMuun and
There are alternatives that they refuse to consider. Like limiting Bloodlust to once per floor. Or by instead of punishing you or making the floor eventually unbeatable they could reward you for completing it fast with more Anima power at the end.
1 reply 0 retweets 0 likes -
Replying to @Vicente8101 @CMuun and
The alternatives take away options from multiple classes, the timer isn't pushing players like other timed content, you are looking at 30+ minutes to kill one boss, The only "long" floors i've seen is people starting on floor 25 without anima, this is for testing purposes only
1 reply 0 retweets 0 likes -
Replying to @Mistmay17 @Vicente8101 and
You argue about not wanting it to become harder but thats the actual point of ascending the tower?
1 reply 0 retweets 0 likes
It already gets harder as you ascend & the death penalty is per run, not per floor. So, that’s something Torghast already has (and of course should have!)
-
-
Replying to @BellularGaming @Vicente8101 and
But if, at 60 seconds at 1% increase is occurring right now right? So say someone takes 30 minutes per floor, which ive only seen really on HC where you're missing powers you should have, youre looking at 12.5 hours to get to heroic. Unhealthy to encourage?
1 reply 0 retweets 0 likes -
Replying to @Mistmay17 @Vicente8101 and
I kinda like the idea of having your last few floors (not for leggo progression) being like an undergeared cata heroic where you’ve go to go slow and use all you’ve got. Not for everyone & shouldn’t be ‘mandatory’ via the games reward systems.
1 reply 0 retweets 1 like - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.