Aye, going to be some criticism! Both DH spec changes feel odd. Demonic being 6s down from 8s on live (according to tooltip) seems odd. And sure, Immo Aura is baseline, but if you want Fury, you'll have to talent into it. So... it's not like we're gaining much?
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Survival feels its getting the treatment enhancement did in bfa in that theres not big change, just "here's bigger numbers"
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bigger numbers on talents that wont be used because they're completely underpowered by a large margin to the one talent from each of the rows that is picked.
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(1)ok so they've given hunters as baseline: Steady shot, Arcane shot, Kill shot, Tranq shot + EOTB, but surv cant use arcane shot or steady without equipping a bow, it's like salt in the wounds for ranged, they buffed talents that surv just does not use, talents that compete with
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(2) mongoose bite (which should just be baseline, there is no situation where you'd use the other talents on the row) baseline Carve should be replaced with Butchery (row 2 talent) Kill command belongs with BM and should be replaced with flanking strike as a builder
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From everyone ive talked to, the biggest issue with survival is "its still a melee spec"
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that is one huge thing, but even with it being melee, it's a mess.
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