Answered it best I could. I honestly think that if people are afraid to make a hard choice about what Covenant they want, they shouldn't be playing an RPG. That way lies homogenization.
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That makes zero sense another huge part about an rpg is the fantasy and because I want to be with let's say the fae but their ability is complete trash for my class it will make picking them overall bad for everything beside looking cool.
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Answered. Main concerns are not being able to pick the one that most speaks to me lore wise and cosmetically because I’ll be forced to pick the one that does the most throughput. Balancing also is going to be a nightmare. They should be an unlockable talent row.
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By nightmare balancing I mean. Let’s say Venthyr is BiS, so every Hunter worth their salt picks it. Then in 9.1 Blizz decide to nerf Venthyr, suddenly hunters have to redo like a quarter of the game or some shit
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I liked those questions. Only thing I mentioned is the swap between the covenants shouldn't be free. There should be an ever increasing cost like our azerite gear. How much? Idk but I feel like that would restrict ppl from swapping constantly without being too restrictive
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Also idk how that would impact soulbinds
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Answered. Notice that from #12 onwards I replied as how are the covenants now, not how they should be.
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Survey complete! Thanks for trying to help get everyones feedback to the devs.
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Thank you Bellular! Answered the survey. My concern is that tying power abilities into the Covenants will ultimately undermine what should be a cool story and aesthetic choice as the balancing shifts what is optimal for any respective class and spec.
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I think what they should do is make the choice of Covenant permanent with the signature flavour ability only usable for outdoor content. The class abilities of other Covenants should be unlocked by performing certain tasks with the aesthetic of the Covenant you selected.
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