It's about fundamental design. So... - The flow graph (how skill & difficulty to create flow) - Balance of RNG on output - Underlying issues of Legion that were saved by borrowed power - Room for extra mechanics / buttons on specs - How balance kills complex specs + a bunch morehttps://twitter.com/BrokenArrovv/status/1245122010314924032 …
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that sounds like an enjoyable watch
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Curious what most theorycrafters will say about this.
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