Goal is to focus on fundamental design principles, so it'll be something that's relevant for a long time.
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He didn't realy say "any day now" did it...? I would probably talk more about months, at this stage.
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Out of all issues, I think that the bane of Legion and BfA class design was the over reliance on borrowed power/horizontal progression. And unfortunately it looks like it's still going to be the case in Shadowlands.
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This is big reason of what made Legion bad,Blizzard literally created holes in class mechanics and removed skill/spell/talent/glyph flow just so Artifacts could exist in the form they wanted them to exist, instead of it just being pure additional power to what we had already
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Also there was definitely an
#agenda to completely erase everything that was left from the great class design that was Mists of Pandaria. It was the biggest crime of all to WoW. It really pushed PvP in a bad direction from that point forward. - Show replies
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I feel like Legion / BFA classes had a super similar design overall however the artifact / legionaries completed the classes in a way that azerite armour and essences don't. That single extra button that most classes got in legion, it being missing makes it feel worse than it is
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"Balance kills complex specs" is a good one for me. Things like Fire Nova being removed strips a TON of flavour from the game. And multiple classes being moved to a 0-100 bar... it's disappointing. Pure homogenization.
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Yeah looking forward to hearing that part too. I really miss 80% uptime on Icy Veins with having our pre-nerf extension talent benefit from double icelancing all the time
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There are so many spells, mechanics and overall buttons in some classes that literally make them unplayable.
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