Most of the art was outsourced to a Malaysian studio - the same one that did (the excellent) Starcraft Remastered. They have a great portfolio. I doubt it's their fault. I suspect it's down to direction & project management - the Irvine team not having the resources they needed.https://twitter.com/craznar/status/1222806621186904064 …
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Looks like they tried to go down the PBR/Substance default smart material route with the characters...
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It's rather interesting to read what Samwise Didier said about art direction of Warcraft 3. Also, there are some interesting things about this and Samwise himself.https://www.reddit.com/r/warcraft3/comments/euqy7b/what_about_samwise_didier/ …
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