Like, would they have been more fun? Would players not have gotten tired of spanning them? Could they have grown into something? Feels like dev time went into a big new thing that wasn’t put out into the world in an ideal state. I wonder what internal play tests were like...
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Take it a step further and give warfronts a pvp option. That would have been awesome.
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Heroic Warfronts have been *way* easier for me to get into than mythic dungeons, probably because of the number of players required. I get refused for the majority of mythic dungeons I apply to, regardless of the key level and my ilevel. And they're fun!
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Its probobly because of your http://raider.io score. People do check that above all else
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There's no reason why this shouldn't be at least a battleground brawl
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M+ Warfront raids. Although I still think actual PVP versions would be better.
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Seriously. Why they weren’t made into Mythic content with keystones and affixes is beyond me.
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The range of player performance and execution they have to tolerate is too large since it has to be doable by every type of player. HC warfronts are rather tedious by now since the ressource costs for vehicles are doubled and especially on Darkshore the zerg just rushes ahead.
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They are desinged around 30 minutes completion. If that time window would allow 1.5-2h you could have actual basebuilding with options and more depth when it comes to playerbuffs and unit selection.
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It looks like they had to streamline and simplify it so much to guarantee success. The fact that everyone should do them with very little investment (not just time) just cuts any complexity and potential for coordination (long term optional choices that can't be reversed) out.
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