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BellularGaming's profile
Michael
Michael
Michael
@BellularGaming

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Michael

@BellularGaming

YouTuber covering Warcraft http://www.youtube.com/user/BellularGaming … and industry news https://www.youtube.com/BellularNews  Game Director @CoffeeBoxGames

Belfast, Northern Ireland
youtube.com/bellulargaming
Joined April 2013

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    1. Taliesin & Evitel‏ @TaliesinEvitel 18 Jan 2020

      I'm interested in the idea that the auction house should have been tested more before going live. Like, how long should it have stayed on the PTR? Until millions of people all posted probably billions of items within a few hours of each other one day? Because that's the test.

      37 replies 8 retweets 255 likes
      Michael‏ @BellularGaming 18 Jan 2020
      Replying to @TaliesinEvitel

      So from tech side, stuff like that is usually caught in unit testing. Test engineers are an INCREDIBLE asset. So, unit testing & then large scale simulations in a live environment. Tis very much a done thing. No tech person would that live is the test.

      4:57 AM - 18 Jan 2020
      • 3 Retweets
      • 90 Likes
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      12 replies 3 retweets 90 likes
        1. New conversation
        2. Jason Richard‏ @jcandance 18 Jan 2020
          Replying to @BellularGaming @TaliesinEvitel

          It’s not always possible to simulate an actual live environment for testing on the scale you would expect

          2 replies 0 retweets 5 likes
        3. Vincent‏ @KroanNL 18 Jan 2020
          Replying to @jcandance @BellularGaming @TaliesinEvitel

          With 15 years of data from the current AH, it should be fairly straight forward to simulate a live enviroment.

          1 reply 0 retweets 3 likes
        4. Show replies
        1. Vincent‏ @KroanNL 18 Jan 2020
          Replying to @BellularGaming @TaliesinEvitel

          This. So. Much. It boggles my mind that people think that all testing needs to be done by people. Automation is a thing. Especially for stress testing things like the AH.

          0 replies 0 retweets 7 likes
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        1. New conversation
        2. digital‏ @dev01ution 18 Jan 2020
          Replying to @BellularGaming @TaliesinEvitel

          What @TaliesinEvitel talked about is conditions that only integration testing will catch, not unit testing, still, there arre ways to automate that as well, run the battery of tests before build, catch regressions etc.

          1 reply 0 retweets 5 likes
        3. Michael‏ @BellularGaming 18 Jan 2020
          Replying to @dev01ution @TaliesinEvitel

          Yeah. Not having that lot done... It's certainly interesting. Again, going on what I've heard, it's a real hard time (re deadlines) over there.

          1 reply 0 retweets 2 likes
        4. Show replies
        1. New conversation
        2. Michael‏ @BellularGaming 18 Jan 2020
          Replying to @BellularGaming @TaliesinEvitel

          (not a gotcha ofc, goal is to share experience & le knowledge - if you're ever interested in that kinda thing & can go into more depth / can pass on questions to people who have more specified knowledge than I do)

          1 reply 1 retweet 27 likes
        3. Taliesin & Evitel‏ @TaliesinEvitel 18 Jan 2020
          Replying to @BellularGaming

          I asked the question :)

          2 replies 1 retweet 17 likes
        4. Show replies
        1. New conversation
        2. Taliesin & Evitel‏ @TaliesinEvitel 18 Jan 2020
          Replying to @BellularGaming

          I hear you, but I would also posit that no MMOG manages to go live on stuff like this problem-free, which suggests it may not actually be possible to identify some problems outside of a live environment with millions of real interactions (1/2)

          5 replies 1 retweet 36 likes
        3. Taliesin & Evitel‏ @TaliesinEvitel 18 Jan 2020
          Replying to @TaliesinEvitel @BellularGaming

          (2/2) and if that's the case (as the evidence suggests) then we should probably judge dev teams on how quickly they identify and fix those live issues, than on whether those issues go live in the first place.

          5 replies 1 retweet 43 likes
        4. Show replies
        1. New conversation
        2. thorakas‏ @thorakas 18 Jan 2020
          Replying to @BellularGaming @TaliesinEvitel

          Yes, test engineers are invaluable to a project. But it's easy to say that they didn't test a system (enough), if you don't know the underlying issue. Unit tests can catch errors early in the dev cycle. But they won't catch everything, especially those in distributed systems. 1/2

          1 reply 0 retweets 1 like
        3. thorakas‏ @thorakas 18 Jan 2020
          Replying to @thorakas @BellularGaming @TaliesinEvitel

          Simulations and integration/system tests will cover those areas, but they won't catch every major issue. Lastly, while your testing envs are as similar to your production envs, there will most likely be differences, that may cause new issues. 2/2

          0 replies 0 retweets 2 likes
        4. End of conversation

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