Felreaver: lol I deserved that, better watch my back Flying Worm: WTF UPPING MY PLAYTIME BLIZZ PEAK WOW DEV TEAMhttps://twitter.com/BellularGaming/status/1213924577186852865 …
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So... - Embrace flight, have platforms etc far above the skies. That'd achieve the oppressive feel & create different gameplay. - Give it a pro & a con. Damage buff & damage taken increase worked great in Tanaan. - Make it interactive. New N'zoth mounts could get buffs
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- Make it a rare objective. Collect items, craft a thing, get resistance to it, then go up there & kill it for ____ ...and many others!
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I've tested (and died to) this long enough to understand this as more "pro attention" than "anti flight." IMO the gain is to see how well this does and if it influences future design. Better this than "The pressure of N'zoth prevents flight!!!" or some shit like that
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I'm pro-attention, too, and I'm glad they didn't try to just make these zones no-fly, but I'd rather see them use something more interactive than "long debuff from mob that you probably won't see because nobody plays with their camera angled upward."
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Not everything needs to be for gain.. Again tell me how this is bad, but having to repair when your gear breaks, or walk back to your body/having to wait to rez is "good+fine"
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