Some of the GCD changes are good btw , they just need to fix the ones that feel bad to press
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For example?
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How were cloud serpent and Shadopan rep different? A bunch of daily quest hubs. WQs remove the pick-up and hand-in travel. That's it. You can argue for them being scattered around too much and ask for a choice between different focus areas for example
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I think it's good to give critism on the game to make it better. And not like I agree or disagree, but I feel like you've been pushing the GCD agenda for some time for personal reasons rather than truely thinking it's better for the game and everyone else.

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Prob his experience of worse gameplay in pve. Its a sentiment i share. Plus what was the aim of this change in pvp? Make it mroe readable? Make ppl stop using addons to track stuff? Neither was accomplished in the long term.
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Spot on video! You nailed it.
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This video popped off! 100% agree with every last point. I WANT to come back to WoW retail, Classic is great, but I miss the idea of new unknown content. These changes would more than satisfy my issues with retail!
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My issue with reversing GCD changes is that you had all your abilities so you had an answer up for every situation instead of learning mechanics, timings, communicate with group members to coordinate cooldowns like the old days.
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What is this even supposed to mean? The fact that you didn't have a 0.5 delay after every ability in combat somehow let you bypass mechanics? What? Have you even played the game before BFA? All GCD did is make the game slower and less responsive.
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I've loved the video and i hope devs can watch it and listen, because really we want wow to be fun again! OH! And to your list i'd add to make treasures feel treasures again! Stop filling de maps with chest full of garbage! Make it rare but worth leting everything to grab them
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