@TerranGregory Remember the eternal lesson of Uldum. Machinimatics can be fun, to highlight some key action, but they always come with a price of taking your character away from you. No amount of polish prevents that.
Yeah. Loosely analogous to if Half-Life did a cutscene like that. That'd be a big whoops! Feels like they're a bit high on their own supply over there. Ain't the player experience centric storytelling of the past.
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I'll say, I'm glad we're getting the chance to discuss it early, 8.1 had similar problems and feedback was heard and salvaged the story there.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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