The engine doesn’t have a lip sync system or animation transitions that way work for cinematics. They’re stuck puppeting characters with /emotes. They’re basically forcing a square peg in a round hole. The system just isn’t production ready.https://twitter.com/Jct2626/status/1186555640098934785 …
'live rendering' isnt' really a thing here. The cutscenes you see in-game are basically no different to regular gameplay, it's just that Blizzard takes control of your camera and puppet models around.
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Oh, but it is. If you’re adding adaptive lip sync to a game it requires a systems overhaul, either way it requires an animator to do work, and at the base of the problem here, as I’ve stated many times, no actual animators work on these cutscenes.
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