The engine doesn’t have a lip sync system or animation transitions that way work for cinematics. They’re stuck puppeting characters with /emotes. They’re basically forcing a square peg in a round hole. The system just isn’t production ready.https://twitter.com/Jct2626/status/1186555640098934785 …
-
-
The doesn’t excuse the monstrosity that was the SoL cutscene. Live rendering content is a big issue, especially on an online game. Adding extra animation features that play live cause strain. By having things mapped out ahead of time with custom animations you reduce strain.
-
The engine doesn't support those custom animations, thats the whole point. Either they restrict themselves to the in-game animations, or they render a cutscene by hand.
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.