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BellularGaming's profile
Michael
Michael
Michael
@BellularGaming

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Michael

@BellularGaming

YouTuber covering Warcraft http://www.youtube.com/user/BellularGaming … and industry news https://www.youtube.com/BellularNews  Game Director @CoffeeBoxGames

Belfast, Northern Ireland
youtube.com/bellulargaming
Joined April 2013

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    Michael‏ @BellularGaming 22 Oct 2019

    Michael Retweeted Gandem  🏳️‍⚧️ 💗 💜 💙

    The engine doesn’t have a lip sync system or animation transitions that way work for cinematics. They’re stuck puppeting characters with /emotes. They’re basically forcing a square peg in a round hole. The system just isn’t production ready.https://twitter.com/Jct2626/status/1186555640098934785 …

    Michael added,

    Gandem  🏳️‍⚧️ 💗 💜 💙 @Jct2626
    Replying to @BellularGaming
    It’s not the wow engine that’s the issue. Blizzard literally said (I believe last BlizzCon) they’re done by programmers, not animators. The issue isn’t the engine it’s the people making the cutscenes.
    1:13 AM - 22 Oct 2019
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    6 replies 0 retweets 44 likes
      1. New conversation
      2. Gandem  🏳️‍⚧️ 💗 💜 💙‏ @Jct2626 22 Oct 2019
        Replying to @BellularGaming

        Again... they would just need to add custom animations. All they would have to do is work with the animation team better. Sure they could make the tools guys develop a new system, but that wouldn’t be practical and would take a lot of memory because they’re live rendering.

        1 reply 0 retweets 1 like
      3. Michael‏ @BellularGaming 22 Oct 2019
        Replying to @Jct2626

        Uh that’s not really how it works on the memory thing. Whole point is the animators don’t have the extra capacity - I assume in this case esp they’re working on 9x content. Pre rendered of both forms are a separate team entirely

        1 reply 0 retweets 3 likes
      4. Show replies
      1. New conversation
      2. Lahis‏ @Lahiss 22 Oct 2019
        Replying to @BellularGaming

        With the amount of in game cutscenes they use these days, one would think they'd invest in tech that actually allows them to properly cinematically animate characters in engine.

        1 reply 0 retweets 0 likes
      3. Lahis‏ @Lahiss 22 Oct 2019
        Replying to @Lahiss @BellularGaming

        At this point the IGCs should be closer to this in character animation than what they currently are.https://youtu.be/VcTqPIrbsWM 

        0 replies 0 retweets 0 likes
      4. End of conversation
      1. Brockus‏ @BrockusGames 22 Oct 2019
        Replying to @BellularGaming

        Probably a placeholder cutscene

        0 replies 0 retweets 0 likes
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      1. New conversation
      2. MyndZero‏ @MyndZero 22 Oct 2019
        Replying to @BellularGaming

        If they want to do real time cutscenes like that, man they need to match what FFXIV can do. What Blizzard can do as a pre-rendered cutscene FFXIV can match entirely in-game and real time. I just don't think WoW should do them at all because they will always be subpar.

        1 reply 0 retweets 0 likes
      3. Michael‏ @BellularGaming 22 Oct 2019
        Replying to @MyndZero

        Could you link me a good example of a Shadowbringers cinematic? Realistically I won't get the chance to play it, and I'd like to see the quality bar they're setting.

        2 replies 0 retweets 0 likes
      4. Show replies
      1. New conversation
      2. Felaryn‏ @Felaryn 22 Oct 2019
        Replying to @BellularGaming

        The system just fine when certain techniques like going over the shoulder while the person is talking are used to hide the lack of lip sync which is a huge thing that hurts immersion for western audiences. Blizzard's standard for overly expressive animations also are a problem

        1 reply 0 retweets 0 likes
      3. Felaryn‏ @Felaryn 22 Oct 2019
        Replying to @Felaryn @BellularGaming

        whenever Sylvanas talks in-game especially in the Battle for Lordaeron cutscene the animations for belfs just aren't built to be that open ended where humans have a better time being a bit more static. If this is something they intend on doing more and more we need improvements.

        2 replies 0 retweets 0 likes
      4. Show replies
      1. Julia ☁️ ✨‏ @cryceratops_ 22 Oct 2019
        Replying to @BellularGaming

        I honestly can't handle watching the cinematics done like this, the lack of lip sync is so painful I would rather the characters faces not move at all than just open and close their jaw.

        0 replies 0 retweets 0 likes
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