Last time preowned was an industry problem, the financial damage was taken by AAAs, as that was back in the brick and mortar retail days. That happening in digital, where selling would likely be a single click? Well, every game you own but don't play is now market supply.
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In some ways, it feels like that saying "people want the things that are worst for them" to me. What roads has this industry taken, & will take, that ultimately hurts everyone involved, even though they look great in the moment? Do we miss the balancing point?
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