I don't think being 'addicted' to games is all that different to being 'addicted' to any rewarding activity (be the reward net positive / negative). It seems the difference is that games are so DAMN STRONG. Which makes sense - games are designed around our brains reward loops.
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What I find interesting is where the healthy balance is with all this stuff. Therapeutic escapism or running away from problems. Being excited to continue playing, your brain needing the next hit, and you being left with mild regret afterwards.
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What do you think? My gut reaction is something along the lines of, 'REEE, leave my vidya alone'. Thinking about it further, yeah, there's a balance to be struck. I'd very much worry about the language used though, that it could over pathologize & lead to alarmism.
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A side thing for anyone with legal know how - what are the impacts of it being categorized as a disease? On stuff like social security? What if an employee struggles to perform because they play too many games, would that being a disease impact labor law?
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I don't know how I feel about it. I think it's treating the symptom and not the actual problem. There is an underlying reason why people escape into various things. Take away the games, fine. But they will probably turn to something else in the end.
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Yeah... that's a very reductive look at addiction and the underlying pathology involved.
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Dopamine is addictive, y'know what releases dopamine, being happy and having fun. If video games are addictive, so is literally every activity humans do for pleasure.
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Yes. But you then need to take into account problematic use/activity vs non-problematic use/activity. Most 12 step programs do this with the question "Has this SPECIFIC behavior made my life unmanageable?"
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Is work addiction a disease according to the WHO ? If it is, well, game addiction caracterise as a disease is justify. If not, debate is biased.
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Addiction to work is a acknowledged form of addiction.
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