It's almost as if crunching your workers has long term impacts on productivity... Sad though, but I'm glad my coverage of this will release just after my coverage of the Epic working conditions, can point people to it.
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The story of Anthem goes beyond that IMO. Crunch is a factor (and a problem) everywhere, including there, but this game is unique; the lack of vision and decision making is what lead to this. We've never seen anything quite as bad (from a big dev at least).
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What I mean is, everyone is focusing on crunch (because it's bad and people are waking up to it now) but that's not why Anthem is so atrociously flawed...
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