Big video on the second channel tomorrow... We’re going to knock out the difficulty debate. I wouldn’t tell Banksy to paint a different painting. Be it Sekiro or a ‘Walking Sim’, I’m 100% for the uncompromised creative vision of developers.
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Replying to @BellularGaming
Why does it matter how someone else experiences a game? Who is it hurting if some dude goes apeshit with cheats? Or playing on a lowered difficulty?
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Replying to @TheHilariousMax
Games are art. Would you like a book to be re-written to better accommodate tastes? Ultimately I'm defending the creative vision of developers, regardless of what it entails.
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Replying to @BellularGaming @TheHilariousMax
People don't want to remove or change Sekiro's normal mode though. They want more options that make the game more accessible to more people. The equivalent to that wouldn't be to rewrite the book. It would be things like a braille version or an audio book.
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Accessibility isn't the same thing as making the game have an easier mode that takes away from what the devs were going for here. Accessibility would be like those Xbox One Adaptive controllers.
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To a lot of people, difficulty and accessibility is one and the same. I fail to see how it takes away from what the devs are aiming for. Playing through Halo on Legendary is still an impressive feat even though there are three easier modes in the game.
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That isn't for us to decide, that is for developers to decide. To be clear: what I'm saying is also a defence of games with accommodations (auto aim in Uncharted) and games that are typically shunned by core gamers like Dear Esther
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