I don't think anybody is under the illusion that Broken Shore was a great investment. A small, densely packed zone that was mostly finished before launch. It was probably more development-efficient than it needed to be and quality suffered as a result. It was carried by systems.
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Replying to @thesmall001 @BellularGaming
My concern is more that Naz'jatar is going to look great but will be covered in a swath of "Kill Generic Rare" and "Kill 7 Eels" world quests. With no innovation or depth to them. All of which will be underpinned with a lack of reward systems, still.
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Replying to @thesmall001
Same. They've indicated it'll be a little bit more innovative design wise, but yeah, skepticism is sensible given the past.
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Replying to @BellularGaming
If they haven't built the zone around natural groups forming to do content in the same flash-point then they'll have made a big mistake. They made a very big mistake in disabling WQ Grouping add-ons. They saw a UI solution to a bad system and culled the UI and not the bad system.
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Replying to @thesmall001 @BellularGaming
If your solution in your MMO is ever "we need to stop people playing together" then you've fucked up something royally. Never, ever isolate your players. That's amateur hour. Honestly why I've stopped playing, I think.
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Replying to @thesmall001
Since 2012 I've been pulling my hair out, internally screaming 'JUST COPY GUILD WARS 2 WHOLESALE PLLEASE'. The solutions to what WoW does badly have been out there for SO long. Argh, frustrating seeing BfA play out.
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Replying to @BellularGaming
The tech's not there. There's validity, and some sustainability, in saying people should be able to do most WQs solo. If quests and rewards could scale based on group size, like rares can, then great. But the DB doesn't support dynamic WQ scaling. Neither does group tagging.
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Replying to @thesmall001
True, but it isnt there because they haven't built it. I just don't think they are rigorous and self critical as designers. I really do think there is a large amount of drinking ones own cooled over there. I have a fair few personal anecdotes / grapevine stuff reinforcing that.
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Replying to @BellularGaming
The whole point of diversity, the true merit of it, is discourse and interplay of ideals and perspectives. If you build a company structures around "shared identity" and "company culture" (shunning people who speak out) then you're really just missing the apple.
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Replying to @thesmall001 @BellularGaming
I mean it's typical Americans. They skim read the concept and implement at face value. Honestly, it's why I love working in London. It's a real melting pot. Not a simulation of one.
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Off that's 300 iq of mega truth, holy fuck haha!
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