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BellularGaming's profile
Michael
Michael
Michael
@BellularGaming

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Michael

@BellularGaming

YouTuber covering Warcraft http://www.youtube.com/user/BellularGaming … and industry news https://www.youtube.com/BellularNews  Game Director @CoffeeBoxGames

Belfast, Northern Ireland
youtube.com/bellulargaming
Joined April 2013

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    1. Patrick Beja‏ @NotPatrick 6 Jan 2019
      Replying to @BellularGaming @leg0lamb

      I think there's a lot of selective emphasis in those discussions; Schreier's article clearly point out devs are hiring, which is a positive sign. And with no releases, reducing support staff makes sense, & doing it with cash incentives rather than layoffs is really positive too.

      1 reply 0 retweets 2 likes
    2. Patrick Beja‏ @NotPatrick 6 Jan 2019
      Replying to @NotPatrick @BellularGaming @leg0lamb

      Also, the fact they were not forced to release D4 by Activision, to me, means the influence of Activision is not the evil one we're hearing about, if it exists at all. So I don't see what's left beyond vague feelings... and click baity anger mongering. :(

      4 replies 0 retweets 4 likes
    3. Michael‏ @BellularGaming 6 Jan 2019
      Replying to @NotPatrick @leg0lamb

      The Activision news is all covering a recent era that’s early 2018 onwards. So there’s no way that would impact D4. All news has pointed to this being a very recent thing. So talking about D4 basically isn’t relevant to it.

      1 reply 0 retweets 0 likes
    4. Patrick Beja‏ @NotPatrick 6 Jan 2019
      Replying to @BellularGaming @leg0lamb

      I disagree. These changes have been happening in 2018, and Acti could absolutely have said, a few months prior to BlizzCon, "well fuck this, you've been working on D4 for FOUR fucking years, you announce something at BlizzCon and release in 2019, and that's it!". They didn't.

      2 replies 0 retweets 0 likes
    5. Michael‏ @BellularGaming 6 Jan 2019
      Replying to @NotPatrick @leg0lamb

      We can’t really say anything about that while still operating in the realm of facts. It’s just speculation. Given how plans seem to have changed, that very well could have been the case until they decided to pull the announcement.

      1 reply 0 retweets 0 likes
    6. Patrick Beja‏ @NotPatrick 6 Jan 2019
      Replying to @BellularGaming @leg0lamb

      I think the fact they're not cutting dev ressources is a good indication they're still dedicated to quality dev. But to be fair *all* of it is speculation. Sources are indications but not factual/reliable. Ah well, I agree time will tell. BlizzCon 2019 will be... interesting. :)

      3 replies 0 retweets 0 likes
    7. Michael‏ @BellularGaming 6 Jan 2019
      Replying to @NotPatrick @leg0lamb

      All in line with their CFOs statements at the 2018 battle plan meeting - cut costs, ship more. Which I’d personally speculate is a partial response to Blizzards post Overwatch years. V curious to see how the D4 business model compares to D3

      1 reply 0 retweets 0 likes
    8. Patrick Beja‏ @NotPatrick 6 Jan 2019
      Replying to @BellularGaming @leg0lamb

      Oh I'm certain it'll be a game as a service with ongoing monetisation (battle passes or micro transaction for sure). But that's the way things work now; if they announced a game with monthly subscription today, people would go crazy, and yet that's what WoW was/is...

      1 reply 0 retweets 0 likes
    9. Michael‏ @BellularGaming 6 Jan 2019
      Replying to @NotPatrick @leg0lamb

      Destiny 1 shaders VS Destiny 2 shaders are a good example - basically, I wonder how integrated the business model will be with the games reward loop. Which in a cosmetic & loot driven game is playing with fire

      1 reply 0 retweets 1 like
    10. Patrick Beja‏ @NotPatrick 6 Jan 2019
      Replying to @BellularGaming @leg0lamb

      I'm in the camp of people that have no issue with Destiny 2 shaders. I really think the reaction to that was misplaced/redirected from other frustrations (sounds familiar? :). Look: players are SUPER happy with D2 now, including monetisation, and those shaders haven't changed...

      1 reply 0 retweets 0 likes
      Michael‏ @BellularGaming 6 Jan 2019
      Replying to @NotPatrick @leg0lamb

      Well it was clearly a change in direction where a major part of the original reward loop was fundamentally changed in the name more more aggressive monetisation. I don’t think that and the quality of Forsaken are that connected, and they did change parts of it post launch

      1:47 AM - 6 Jan 2019
      0 replies 0 retweets 0 likes

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