Well I’d have to disagree with you there. I have been covering the Kotaku articles & explaining the basics of how things operate. So unless you also think Schrier is going for the hateclicks...
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As for your thread, well mich of it isn’t really relevant to the current wave of leaks, which are covering a recent period of change at Blizzard. So yeah, D4 hasn’t been effected because that’s been in the works for years. Structural Blizzard changes have been last 12 months
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Replying to @BellularGaming @leg0lamb
I think there's a lot of selective emphasis in those discussions; Schreier's article clearly point out devs are hiring, which is a positive sign. And with no releases, reducing support staff makes sense, & doing it with cash incentives rather than layoffs is really positive too.
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Also, the fact they were not forced to release D4 by Activision, to me, means the influence of Activision is not the evil one we're hearing about, if it exists at all. So I don't see what's left beyond vague feelings... and click baity anger mongering. :(
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Replying to @NotPatrick @leg0lamb
The Activision news is all covering a recent era that’s early 2018 onwards. So there’s no way that would impact D4. All news has pointed to this being a very recent thing. So talking about D4 basically isn’t relevant to it.
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Replying to @BellularGaming @leg0lamb
I disagree. These changes have been happening in 2018, and Acti could absolutely have said, a few months prior to BlizzCon, "well fuck this, you've been working on D4 for FOUR fucking years, you announce something at BlizzCon and release in 2019, and that's it!". They didn't.
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Replying to @NotPatrick @leg0lamb
We can’t really say anything about that while still operating in the realm of facts. It’s just speculation. Given how plans seem to have changed, that very well could have been the case until they decided to pull the announcement.
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Replying to @BellularGaming @leg0lamb
I think the fact they're not cutting dev ressources is a good indication they're still dedicated to quality dev. But to be fair *all* of it is speculation. Sources are indications but not factual/reliable. Ah well, I agree time will tell. BlizzCon 2019 will be... interesting. :)
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Replying to @NotPatrick @leg0lamb
All in line with their CFOs statements at the 2018 battle plan meeting - cut costs, ship more. Which I’d personally speculate is a partial response to Blizzards post Overwatch years. V curious to see how the D4 business model compares to D3
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Replying to @BellularGaming @leg0lamb
Oh I'm certain it'll be a game as a service with ongoing monetisation (battle passes or micro transaction for sure). But that's the way things work now; if they announced a game with monthly subscription today, people would go crazy, and yet that's what WoW was/is...
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Destiny 1 shaders VS Destiny 2 shaders are a good example - basically, I wonder how integrated the business model will be with the games reward loop. Which in a cosmetic & loot driven game is playing with fire
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Replying to @BellularGaming @leg0lamb
I'm in the camp of people that have no issue with Destiny 2 shaders. I really think the reaction to that was misplaced/redirected from other frustrations (sounds familiar? :). Look: players are SUPER happy with D2 now, including monetisation, and those shaders haven't changed...
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Replying to @NotPatrick @leg0lamb
Well it was clearly a change in direction where a major part of the original reward loop was fundamentally changed in the name more more aggressive monetisation. I don’t think that and the quality of Forsaken are that connected, and they did change parts of it post launch
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End of conversation
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