Such an interesting expansion - started off being an accessible TBC, but was entirely different by the end. Not sure if another expansion changed so much in it's fundamentals as time went on, bar perhaps Mists of Pandaria.
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Oh basically been hermiting while I work on this one - that's why I've been a bit less responsive than normal on social media etc.
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Hope it covers discound loot from Naxx, god awful Seasons 5, difficulty changes every tier, try limitations, bugged Algalon respawn, saronite bombs, the short term engagement boost from achievements which is almost copy&paste content from addon to addon by now,
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undertuned hc dungeons, the glorious halls of reflections, vehicle fights and vehicle BGs that very few asked for, THE WRATHGATE!!! and of course "no king rules forever my son" https://www.youtube.com/watch?v=nxIMzSjunE4 …, a healthy dose of world pvp in lake wintergrasp, the Yogg+0 mad strats,
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Those documentary videos are my favourites. Looking forward to watch the one about WOTLK.
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Oh my goodness bless you.
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All of the hyper
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Awesome. Thank you for taking the time to make these. Loved the Cata and MoP ones as I quit at the end of LK. Just come back with bfa and I love history and retrospectives of WoW.
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I would like to hear your opinion on why Blizz never repeated the mechanic of unlocking boss hard modes by doing something special, like in Ulduar. It wouldn’t fit in every raid, but it was one of the reasons Ulduar was so great, it’s a waste if they never bring it back.
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another thing that made Wrath great: a well-known villain that we fight through the whole expansion. I don’t know why Blizz’s been obsessed with the whole “you must be SHOCKED with the final villain!” thing lately. It makes the final baddie less memorable imo.
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