80% by time spent, for players to maximally engage in all it's content. I genuinely think that WoW has very weak endgame world content, middling questing & that two of BfA's major additions, Expeditions & Warfronts, are pretty middling. I do however, still enjoy playing WoW...
Yep, I think what’s important though is analyzing how things makes players feel. Perceptions don’t always line up with reality, and I think the response to BfA AP progression shows us that. It’s always an interesting thing for companies to anticipate and solve
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The biggest problem atm is the transition from late Legion with instant unlocks for little effort to the basic grind.
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Todays video has FEEL in all caps in the title, which is very much on purpose - perception is reality to many, even when what they are perceiving doesn’t line up with reality
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I hope you bring up the problem of getting used to late legion and then hitting the brakes really hard in early BFA,
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I would assume that around Blizzcon the most players will be in the area of 30 traits. and after that we might get new levels that are instant unlock on lower difficulty rewards once new content is implemented. It's about pulling through another few weeks.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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