I’d agree but with two caveats: 1. Legion is freaking hard to follow as it was a great expansion. Maybe their best ever. 2. I actually think the zones in BfA have a better layout and look. I think Azeroth Gear is the big detractor here.
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Replying to @OmarAlexis @PyromancerSarg
My TLDR: BfA either feels like Legion V0.5 (IE a prototype, a smaller version) or Legion V1.5 (a progression, but not large enough to feel new). All modulated by how Blizzard play to their weaknesses rather than their strengths when it comes to multiplicative design.
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IE: Warfronts and Island Expeditions are bolt ons to a core experience that has either gotten worse or not advanced enough to feel new. They don't really have a reason to exist (RE gameplay).
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Replying to @BellularGaming @PyromancerSarg
I was about to reply that Legion 1.5 is the more likely for me. The problem is the system they abandoned (Artifact weapons) was better than the replacement. I slightly disagree on Warfronts - they do have a “point” in a faction-conflict focused xpac, but I worry about execution
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Replying to @OmarAlexis @PyromancerSarg
So to understand my PoV on this, it's really important that I'm not talking about narrative reason (faction war). I'm talking about the systems design of the endgame. Example of multiplicative system that works for the faction war theme: war mode.
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Replying to @BellularGaming @PyromancerSarg
I think I see your point, but I’d still disagree ‘cause it could still be an alternative method to enjoy “endgame-lite” content (loot feedback loop) outside of raids and M+. If anything, Legion gave us 2 distinct high level endgames with M+, maybe this intends to give us a 3rd?
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Replying to @OmarAlexis @PyromancerSarg
I'd recommend looking to older MMOs. EQ1, EvE, etc. I'm absolutely not saying that WoW should be a sandbox mmo. But I do think that they are making it feel tiny with their current direction.
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Replying to @BellularGaming @OmarAlexis
I agree. It doesn't feel "massive multiplayer" by any means. I have some personal thoughts on how they could change that, but without any game design experience I feel it may be poorly thought out.
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Replying to @PyromancerSarg @OmarAlexis
Yeah,... We have millions of people in a shared world but the scope of the endgame feels roughly the same as Destiny. The dev team need to see themselves as heads of state AND game designers. To understand that it is okay to put parts of the world in the players hands.
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Replying to @BellularGaming @OmarAlexis
As a current Destiny 2 player, I'd regretfully have to agree once again. Random people here or there in the wild. I'm of the opinion that servers and sharding need to be redone and the playerbase split caused by factions should be taken into account as well.
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Yeah,.. Almost any time one thinks about a world content system that would be fun and impactful on Azeroth, it's instantly ruined by CRZ. I have to imagine the devs feel like this all the time.
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