Man some people are really pessimistic about BfA launch. Kind of disappointing to see, personally. I think it's been pretty fucking great so far lmao. Am I alone in thinking that?
-
-
Replying to @PyromancerSarg
I think it's more interesting than ever for those of us who are into the lore and the world, but that it has a mix of flawed systems combined with underwhelming ones that make playing BfA feel very similar to playing Legion, but just less exciting.
5 replies 0 retweets 59 likes -
Replying to @BellularGaming @PyromancerSarg
I’d agree but with two caveats: 1. Legion is freaking hard to follow as it was a great expansion. Maybe their best ever. 2. I actually think the zones in BfA have a better layout and look. I think Azeroth Gear is the big detractor here.
2 replies 0 retweets 1 like -
Replying to @OmarAlexis @PyromancerSarg
My TLDR: BfA either feels like Legion V0.5 (IE a prototype, a smaller version) or Legion V1.5 (a progression, but not large enough to feel new). All modulated by how Blizzard play to their weaknesses rather than their strengths when it comes to multiplicative design.
1 reply 0 retweets 2 likes -
IE: Warfronts and Island Expeditions are bolt ons to a core experience that has either gotten worse or not advanced enough to feel new. They don't really have a reason to exist (RE gameplay).
2 replies 0 retweets 3 likes -
Replying to @BellularGaming @OmarAlexis
I felt that the purpose of Island Expeditions was made clear, but alas, that doesn't necessarily make it FUN. I have done few enough that I still enjoy them on Mythic/PvP difficulties, but after a while... I could understand the issue. Warfronts are... interesting...
1 reply 0 retweets 3 likes -
Replying to @PyromancerSarg @OmarAlexis
Their purpose, in terms of systems design, is to play into the infinite endgame progression of Legion. That means that they are incredibly bounded and small in their scope, even though they undoubtedly took a lot of development time to produce.
3 replies 0 retweets 4 likes -
I think the biggest problem with Islands is that eventually you just see them as a chore, not part of a game to enjoy. You shouldn't see the games you play as a chore ever, otherwise it's not fun. In the words of a great man, if it's not fun, why bother?
1 reply 0 retweets 2 likes
There is a fundamental sticking point... MMOs are not fun in comparison to most genres when you boil them down to their gameplay, when considered in short term. MMOS need to rely on long term systems and progression, which is where Expeditions fall short in being a slave to AP.
-
-
I think I would agree with you here Bel.
1 reply 0 retweets 1 like -
That's the fucking CRAZY thing about designing an MMO. It's why I'm fucking terrified by how Blizzard are running the game. The strengths of WoW are community & world, yet they over-direct players into freedom-less systems that value expedience over long term bonds.
1 reply 0 retweets 3 likes - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.