It's almost certainly a damned if you do, damned if you don't situation where they've dug a hole for themselves and have no easy way out.
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Replying to @BellularGaming
I'm not sure I agree with that; after all I think world quests are an upgrade over the dailies we've had before, and I think they are more like the GW2 events than anything WoW has had before, too. And loads of people LOVE world quests ...
@scottjohnson for one?4 replies 0 retweets 5 likes -
Just thinking about this as critically as I can, taking into account the fact that the rewards are trivialized for Artifact Power and the fact that there won't be any legendaries to chase... What's the draw? Gold? Vendor epics? Warfront Resources?
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Warfront resources, gear, some AP, gold, mats & reputations, which now had semi decent gear rewards & crafting patterns. It does feel less significant than in Legion though!
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Replying to @BellularGaming @scottjohnson
Which I'd argue is halfway to solving the issue with WQs by itself... as long as there's something in later endgame to replace them with, which I hope Island expeditions are.
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Replying to @TaliesinEvitel @scottjohnson
Yep. There's probably a symptom vs problem thing going on though. Symptoms? Yep, diminished because WQs are a smaller part o the game. Core problem with their design? Untouched.
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Replying to @BellularGaming @scottjohnson
No that I definitely disagree with. WQs themselves are a fun, quick and any - time way to play the game... if you WANT to do them. Legion's way of making them mandatory was the problem.
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I like playing WoW. I love to raid but sometimes I also like to just be in the game chatting with friends, moving my char around and clicking buttons. WQs are really great for that. And don't underestimate that - it's how many people enjoy the game
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Replying to @TaliesinEvitel @scottjohnson
Sweet! So that's WoW as a social hub. Really a time where WoW is acting as a 'platform' more than a game. I do think that it somewhat lowers out standards outside of the highly directed raid/dungeon gameplay.
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To clarify - your example seems to be saying that it's less that the WQs are good, and more that they're an incentivised reason to stay logged in, where you gain the benefits of hanging out with the people that you like.
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I would imagine that, if PvP were your thing, chilling out with War Mode would probably be a more effective of doing that, of chilling with people. (using war mode as an example of a more sandboxy element)
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