Ohhhh baby now we're getting into it! That's the bloody problem yeah. They're kind of pigeon holed into not being able to do the most interesting types of persistent world gameplay because of how servers don't really matter anymore / they players to easily move.
-
-
Replying to @BellularGaming
So overall getting rid of WQGF makes it more or less likely that they could implement the kind of gameplay you'd like to see?
1 reply 0 retweets 1 like -
Replying to @TaliesinEvitel
In isolation no, if it indicates a design direction, perhaps. My core point is that WQGF lubes up a gameloop with a lot of friction. So taking it away is going to put more focus on the content, not just the reward loop. I think this will not be enjoyable for players.
1 reply 0 retweets 5 likes -
Replying to @BellularGaming @TaliesinEvitel
It's almost certainly a damned if you do, damned if you don't situation where they've dug a hole for themselves and have no easy way out.
2 replies 0 retweets 2 likes -
Replying to @BellularGaming
I'm not sure I agree with that; after all I think world quests are an upgrade over the dailies we've had before, and I think they are more like the GW2 events than anything WoW has had before, too. And loads of people LOVE world quests ...
@scottjohnson for one?4 replies 0 retweets 5 likes -
Just thinking about this as critically as I can, taking into account the fact that the rewards are trivialized for Artifact Power and the fact that there won't be any legendaries to chase... What's the draw? Gold? Vendor epics? Warfront Resources?
2 replies 0 retweets 1 like -
Warfront resources, gear, some AP, gold, mats & reputations, which now had semi decent gear rewards & crafting patterns. It does feel less significant than in Legion though!
1 reply 0 retweets 2 likes -
Replying to @BellularGaming @scottjohnson
Which I'd argue is halfway to solving the issue with WQs by itself... as long as there's something in later endgame to replace them with, which I hope Island expeditions are.
2 replies 0 retweets 2 likes -
Replying to @TaliesinEvitel @scottjohnson
Yep. There's probably a symptom vs problem thing going on though. Symptoms? Yep, diminished because WQs are a smaller part o the game. Core problem with their design? Untouched.
1 reply 0 retweets 2 likes -
Replying to @BellularGaming @scottjohnson
No that I definitely disagree with. WQs themselves are a fun, quick and any - time way to play the game... if you WANT to do them. Legion's way of making them mandatory was the problem.
3 replies 0 retweets 5 likes
I think you need to define fun in this case. Is the literal content fun, or is the idea of a small time investment for a decent reward fun. Then split that by WQ type. The more creative ones manage to be fun in the first sense. Most though? Less so.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.