If you were to go a little more sandbox with it, then the systems of Archeage are SUPER interesting in how they use the format. Sadly it got cash shoped right up the wazoo. Point is that when you investigate other games, WoW comes up real short in this regard.
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Replying to @BellularGaming @TaliesinEvitel
Can you please explain what you mean by 'sandbox', here? WoW has few systems in place to make a sandbox-style game a la GTA viable.
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Replying to @blazingskies @TaliesinEvitel
The best example of a sandbox system in BfA is War Mode, in that the minute to minute gameplay is dictated not by the designer, but by the players who are engaging in the system.
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Replying to @BellularGaming @TaliesinEvitel
Can't really comment on War Mode since I don't have Beta access. I'll take your word for it :)
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Replying to @blazingskies @TaliesinEvitel
Basically it is a PvP shard of the world. You get rewards for defeating enemy players, and sometimes unique war mode events act as a PvP flashpoint. Basically it's a gameplay sandbox for the PvP players.
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Replying to @BellularGaming @TaliesinEvitel
*nods* So I understand from videos (yours, Taliesin & Evitel etc) just can't comment from a personal level. How do you think this idea might apply to PvE content, though? A more Dynamic WQ-ish system? Wander around, a WQ pops up nearby?
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Replying to @blazingskies @TaliesinEvitel
I'd advocate for WoW being a little less themepark, and a little more sandpark - having the best of both would be awesome.
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Replying to @BellularGaming @TaliesinEvitel
I see where you are coming from, and there is merit to it. On a personal level I'm concerned about missing out since I am billy-no-mates in WoW. *insert tiny violin here*
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Replying to @blazingskies @TaliesinEvitel
Yeah! So player driven sandboxes tend to be better at driving player interactions - stronger social bonds etc.
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Replying to @BellularGaming @blazingskies
Dunno mind. I never went on holiday with any of my Eve pals.
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Well sure but that's just an anecdote. ....plus EvE players are scary....
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