To be clear - I used WQGF, I liked it for efficiency, but I entirely think that it feels broken and has no place in a well designed MMORPG. People like WQGF because it lessens a pain point with WoW, not because it is fun.
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Replying to @BellularGaming
But... the ability to find groups instantly still exists with the in-game tools. It just takes 3 button clicks instead of 1 (sometimes WQGF takes 3 as well tbf). And btw those weird feeling you describe are a lot less weird when you use the in-game functions
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Replying to @TaliesinEvitel
Addons streamline it to being a thoughtless experience. The UX is really important to consider here.
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Replying to @BellularGaming @TaliesinEvitel
The core point is the important one - the quality of WoW's non instanced content. Blizzard are pretty lucky that WoW has a lot of monogamers because much of the time spend in WoW doesn't hold up to... well really most modern games in most genres.
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Replying to @BellularGaming
With respect, that's what the issue is for YOU... but for the majority of people upset about this change its because they are very slightly inconvenienced creating a group, not because WQs are fundamentally at odds with MMO gameplay
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Replying to @TaliesinEvitel
Take the dynamic grouped events of Guild Wars 2 - that's a take on world content that is expressly designed to make use of the genre.
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Replying to @BellularGaming @TaliesinEvitel
If you were to go a little more sandbox with it, then the systems of Archeage are SUPER interesting in how they use the format. Sadly it got cash shoped right up the wazoo. Point is that when you investigate other games, WoW comes up real short in this regard.
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Replying to @BellularGaming
All you've said could well be true. Out of interest, how well would GW2 world events or Archeage sandbox elements work of an add on like WQGF existed which allowed people to game the system?
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Replying to @TaliesinEvitel
Ohhhh baby now we're getting into it! That's the bloody problem yeah. They're kind of pigeon holed into not being able to do the most interesting types of persistent world gameplay because of how servers don't really matter anymore / they players to easily move.
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Replying to @BellularGaming
So overall getting rid of WQGF makes it more or less likely that they could implement the kind of gameplay you'd like to see?
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In isolation no, if it indicates a design direction, perhaps. My core point is that WQGF lubes up a gameloop with a lot of friction. So taking it away is going to put more focus on the content, not just the reward loop. I think this will not be enjoyable for players.
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Replying to @BellularGaming @TaliesinEvitel
It's almost certainly a damned if you do, damned if you don't situation where they've dug a hole for themselves and have no easy way out.
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Replying to @BellularGaming @TaliesinEvitel
Hm, I wonder how much of this is due to Blizz working with a basic structure that is now over 15 years old.
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