To be clear - I used WQGF, I liked it for efficiency, but I entirely think that it feels broken and has no place in a well designed MMORPG. People like WQGF because it lessens a pain point with WoW, not because it is fun.
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Replying to @BellularGaming
But... the ability to find groups instantly still exists with the in-game tools. It just takes 3 button clicks instead of 1 (sometimes WQGF takes 3 as well tbf). And btw those weird feeling you describe are a lot less weird when you use the in-game functions
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Replying to @TaliesinEvitel
Addons streamline it to being a thoughtless experience. The UX is really important to consider here.
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Replying to @BellularGaming @TaliesinEvitel
The core point is the important one - the quality of WoW's non instanced content. Blizzard are pretty lucky that WoW has a lot of monogamers because much of the time spend in WoW doesn't hold up to... well really most modern games in most genres.
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Replying to @BellularGaming
With respect, that's what the issue is for YOU... but for the majority of people upset about this change its because they are very slightly inconvenienced creating a group, not because WQs are fundamentally at odds with MMO gameplay
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Replying to @TaliesinEvitel
Take the dynamic grouped events of Guild Wars 2 - that's a take on world content that is expressly designed to make use of the genre.
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Replying to @BellularGaming @TaliesinEvitel
If you were to go a little more sandbox with it, then the systems of Archeage are SUPER interesting in how they use the format. Sadly it got cash shoped right up the wazoo. Point is that when you investigate other games, WoW comes up real short in this regard.
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Replying to @BellularGaming
All you've said could well be true. Out of interest, how well would GW2 world events or Archeage sandbox elements work of an add on like WQGF existed which allowed people to game the system?
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Replying to @TaliesinEvitel
Ohhhh baby now we're getting into it! That's the bloody problem yeah. They're kind of pigeon holed into not being able to do the most interesting types of persistent world gameplay because of how servers don't really matter anymore / they players to easily move.
2 replies 0 retweets 3 likes
Like yeah, EvE Online wouldn't work at all if you didn't have a megaserver. Almost in the same way that Wintergrasp couldn't be done today as it'd mean nothing. The modern version (warfronts) has to be region wide because of how they have managed realms.
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Replying to @BellularGaming @TaliesinEvitel
Man I love waking up amd seeing y'all's discussion s, very interesting topics :D
0 replies 0 retweets 1 likeThanks. Twitter will use this to make your timeline better. UndoUndo
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