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BellularGaming's profile
Michael
Michael
Michael
@BellularGaming

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Michael

@BellularGaming

YouTuber covering Warcraft http://www.youtube.com/user/BellularGaming … and industry news https://www.youtube.com/BellularNews  Game Director @CoffeeBoxGames

Belfast, Northern Ireland
youtube.com/bellulargaming
Joined April 2013

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    1. Michael‏ @BellularGaming 21 Jun 2018

      To be clear - I used WQGF, I liked it for efficiency, but I entirely think that it feels broken and has no place in a well designed MMORPG. People like WQGF because it lessens a pain point with WoW, not because it is fun.

      11 replies 0 retweets 56 likes
    2. Taliesin & Evitel‏ @TaliesinEvitel 21 Jun 2018
      Replying to @BellularGaming

      But... the ability to find groups instantly still exists with the in-game tools. It just takes 3 button clicks instead of 1 (sometimes WQGF takes 3 as well tbf). And btw those weird feeling you describe are a lot less weird when you use the in-game functions 👍

      6 replies 0 retweets 24 likes
    3. Michael‏ @BellularGaming 21 Jun 2018
      Replying to @TaliesinEvitel

      Addons streamline it to being a thoughtless experience. The UX is really important to consider here.

      1 reply 0 retweets 4 likes
    4. Michael‏ @BellularGaming 21 Jun 2018
      Replying to @BellularGaming @TaliesinEvitel

      The core point is the important one - the quality of WoW's non instanced content. Blizzard are pretty lucky that WoW has a lot of monogamers because much of the time spend in WoW doesn't hold up to... well really most modern games in most genres.

      3 replies 0 retweets 8 likes
    5. Taliesin & Evitel‏ @TaliesinEvitel 21 Jun 2018
      Replying to @BellularGaming

      With respect, that's what the issue is for YOU... but for the majority of people upset about this change its because they are very slightly inconvenienced creating a group, not because WQs are fundamentally at odds with MMO gameplay ☺

      5 replies 0 retweets 9 likes
    6. Michael‏ @BellularGaming 21 Jun 2018
      Replying to @TaliesinEvitel

      Take the dynamic grouped events of Guild Wars 2 - that's a take on world content that is expressly designed to make use of the genre.

      3 replies 0 retweets 4 likes
    7. Michael‏ @BellularGaming 21 Jun 2018
      Replying to @BellularGaming @TaliesinEvitel

      If you were to go a little more sandbox with it, then the systems of Archeage are SUPER interesting in how they use the format. Sadly it got cash shoped right up the wazoo. Point is that when you investigate other games, WoW comes up real short in this regard.

      3 replies 0 retweets 5 likes
    8. Taliesin & Evitel‏ @TaliesinEvitel 21 Jun 2018
      Replying to @BellularGaming

      All you've said could well be true. Out of interest, how well would GW2 world events or Archeage sandbox elements work of an add on like WQGF existed which allowed people to game the system?

      2 replies 0 retweets 2 likes
      Michael‏ @BellularGaming 21 Jun 2018
      Replying to @TaliesinEvitel

      Ohhhh baby now we're getting into it! That's the bloody problem yeah. They're kind of pigeon holed into not being able to do the most interesting types of persistent world gameplay because of how servers don't really matter anymore / they players to easily move.

      2:41 AM - 21 Jun 2018
      • 3 Likes
      • Victor Lykke Schmidt Syed Nadeem Zafer Daniel Cassell
      2 replies 0 retweets 3 likes
        1. New conversation
        2. Michael‏ @BellularGaming 21 Jun 2018
          Replying to @BellularGaming @TaliesinEvitel

          Like yeah, EvE Online wouldn't work at all if you didn't have a megaserver. Almost in the same way that Wintergrasp couldn't be done today as it'd mean nothing. The modern version (warfronts) has to be region wide because of how they have managed realms.

          1 reply 0 retweets 2 likes
        3. Gandem  🏳️‍⚧️ 💗 💜 💙‏ @Jct2626 21 Jun 2018
          Replying to @BellularGaming @TaliesinEvitel

          Man I love waking up amd seeing y'all's discussion s, very interesting topics :D

          0 replies 0 retweets 1 like
        4. End of conversation
        1. New conversation
        2. Taliesin & Evitel‏ @TaliesinEvitel 21 Jun 2018
          Replying to @BellularGaming

          So overall getting rid of WQGF makes it more or less likely that they could implement the kind of gameplay you'd like to see?

          1 reply 0 retweets 1 like
        3. Michael‏ @BellularGaming 21 Jun 2018
          Replying to @TaliesinEvitel

          In isolation no, if it indicates a design direction, perhaps. My core point is that WQGF lubes up a gameloop with a lot of friction. So taking it away is going to put more focus on the content, not just the reward loop. I think this will not be enjoyable for players.

          1 reply 0 retweets 5 likes
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